The best way to teach and learn programming

  • Engage students with well-paced, scaffolded and gamified resources
  • Save time with auto-marked challenges and progress dashboards
  • Get results with theory and practical questions for KS3 & KS4
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Featured Courses

Course Graphic
Farmbot
By Turing Lab
22,645 students
·
1 year ago

Starting programming can be daunting, that’s why we created Farmbot. Farmbot is a friendly learning environment in which code is used to control a Farming Robot. Code moves the robot around the screen planting, harvesting and shipping crops. Deliberately highly visual, it’s easy to spot any mistakes.

python
KS3
1-4 hours
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Smart Cities
By Turing Lab
7,351 students
·
1 year ago

After writing basic sequential algorithms, the next step is often writing branching algorithms. In Smart Cities, use branching code in algorithms that listen to the weather and control key elements of a city in response. Use functions to collect weather data, set up rules to decide if windmills should be on, the lights should be off and more.

python
KS3
KS4
5 hours
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Chatbot
By Turing Lab
3,819 students
·
1 year ago

Learn how to create a responsive chatbot that takes in input and responds like a human. In Chatbot, use Python input and output to create a digital conversation; use lists and data types to store information and calculate carbon emissions and manipulate strings to create cyber secure usernames and passwords.

python
KS3
KS4
5 hours
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Environment Posters
By Joshua Green
2,487 students
·
11 months ago

Use basic image functions, colours and web coordinates to create a poster which will put pressure on our world leaders to help mitigate climate change.

python
KS3
1-4 hours
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GCSE Revision Pack
By Turing Lab
1,220 students
·
6 months ago

Coding challenges based on GCSE exam questions

python
KS3
<1 hour
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Creative Python
By Henry Lake
2,238 students
·
6 months ago

Learn how to make interactive graphics, animations and computer games with Python and the Processing library

python
KS3
1-4 hours

What makes Turinglab so great?

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Reduces Teacher Workload

Spend less time on lesson prep, marking and dealing with common issues in class

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Engages Students

Gamified, well-structured and self-paced learning increase student engagement

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Automarking

Automarked programming challenges provide instant feedback and save time

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Progress tracking dashboard

Measure Impact

Progress dashboards provide detailed insights into student progress

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Leaderboards

Get greater engagement through the use of points and leaderboards in class

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Create Content

Create quizzes and challenges that specifically target your students needs

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Testimonials

Teresa, Head of Computing, Hillview School

“Turinglab is a fantastic platform for teaching and developing programming skills and knowledge! Subscribing to Turinglab has been one the best decisions I have made in my teaching career. I have never seen pupils throughout the whole school so engaged and focussed in Computing lessons across KS3, 4 and 5 as they are when we use Turinglab.”

James, NQT Computing, Grace College

“Turinglab has help us to bring python coding to life, particularly in KS3! The students are able to make clear connections between the code and the outcome and build an understanding of the concepts due to the way they build skills and apply them throughout the courses. We are able to offer increasing levels of complexity as they journey through the Computing curriculum.”

Cris, Computing Teacher, St. Gabriels College

“An excellent product for teaching begineers the concepts of programming. A blend of activities that makes the product enjoyable and the gamification aspects keeps learners wanting more.”

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